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1#
Post time 2016-3-11 04:45:57 |Show the author posts only |Descending
What is the most important attribute for an assaulter besides strength.


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2#
Post time 2016-3-11 04:53:56 |Show the author posts only
Speed (and/or t1 if that counts)

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3#
Post time 2016-3-11 04:59:09 |Show the author posts only
speed and defense i say

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4#
Post time 2016-3-11 05:07:34 |Show the author posts only
why defense???
No, it's strenght and agility! then if u give him block and stamina, it's better, but what u really need in an assaulter is strength and speed/agility!

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5#
Post time 2016-3-11 05:23:37 |Show the author posts only
fralloppo replied at 2016-3-11 05:07
why defense???
No, it's strenght and agility! then if u give him block and stamina, it's better, bu ...

Agreed. Block isn't a big deal at a certain stage (unless you can break the block limit), because most will have high break defence. But in the early stages block can be very useful.

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6#
Post time 2016-3-11 09:20:17 |Show the author posts only
junoel replied at 2016-3-11 04:59
speed and defense i say

i meant for yachiru

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7#
Post time 2016-3-11 09:21:02 |Show the author posts only
junoel replied at 2016-3-11 09:20
i meant for yachiru

Yachiru is a vanguard though mate

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8#
Post time 2016-3-11 09:22:14 |Show the author posts only
Depends on what partner you want. Which is?



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9#
Post time 2016-3-11 09:23:37 |Show the author posts only
Edited by Sinnesfrid at 2016-3-11 09:28
Lucky__Black replied at 2016-3-11 05:23
Agreed. Block isn't a big deal at a certain stage (unless you can break the block limit), because  ...

Actually whilst block on assaulters is never bad so is counter both easier to build and good to have.
How I see it
Strength/Speed is your top prio, unless its your main and he/she used wisdom ofc.
Then defense, never underestimate a good defense.
But when you can so add some Counter, espescially later on or you will be critted dead in seconds. I have an assaulter with 102% crit chance and when she gets lose on enemy assaulters/support so are they mincemeat. Espescially support with their lower physical defense.
I find it quite easy to mix counter and break defense since both grow quite fast.
Hit is  good earlier on but as the levels goes so will many players remove dodge from their VGs since it grows near worthless which means you need relatively little hit. Always have those hit stones ready though.

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10#
Post time 2016-3-11 09:25:55 |Show the author posts only
Edited by AssassinwithRPG at 2016-3-11 14:31

Speed/crit.
No need to explain.
Sometime HP and also maybe fury if you want T1.

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