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Edited by [email protected] at 2014-7-23 09:41
Sado is annoying but if you aren't utilizing a healer he is just a health pool to swim through, and stats speak towards Yachiru. Once you break through Sado or get skills that bypass block he's rather unhelpful, most forms ppl run with have Sado so you can easily form a counter to that. Dodge can be countered with hit but many people stack Health and Strength as main priority, might see more of that because most ppl using Sado. That's what i think.
Yachiru has 90% growing rate on skill opposed to Sado's 80%.
< Favored Yachiru.
Yachiru Dodge is 20% for 3 rounds, Sado has 35% block for 3 rounds.
<Favored Dodge over Block in my opinion b/c if they have the chance to miss an attack entirely it benefits more as they now have a character that missed and didn't gain any fury from the attack, opposed to a blocked attack which does reduced damage but still generates fury from attack. If you are fortunate enough to have Tobiume on your team Sado is not the beneficiary there. Against Yachiru Tobiume misses DoT, for Sado it only reduced the initial impact.
Yachiru hits harder than Sado.
Yachiru for an offense based team, Sado for defensive based team.That's the only diffrence there, Yachiru is better pvp, Sado is better Pve.
If anyone has the algorithm used for combat in the game i would like to look at it 
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