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Author: DeEmEn

[Record] Bleach Online Improvement   [Copy URL]

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Post time 2019-1-16 19:46:27 |Show all posts
im wondering too

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Post time 2019-1-16 21:22:15 |Show all posts
tlucha@hotmail.es replied at 2019-1-13 05:41
what?... spirit stones in exchange of silver?... Where?

that's just to give a stimulation of what will happened if trade option is available.

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Post time 2019-1-20 12:56:50 |Show all posts
DeEmEn replied at 2019-1-16 21:22
that's just to give a stimulation of what will happened if trade option is available.

Oh... great

'Cause, getting more level 10-12 spirit stones would be great

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Post time 2019-1-20 13:00:22 |Show all posts
Besides it, it would be better if there is a "market" from the game with reasonable prizes. If trade option is only among players, the prizes would increase really fast

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Post time 2019-1-20 13:24:52 |Show all posts
tlucha@hotmail.es replied at 2019-1-20 11:00
Besides it, it would be better if there is a "market" from the game with reasonable prizes. If trade ...

yeah no doubt, but this is to prevent farming... so... it's ok.

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Post time 2019-2-12 14:25:47 |Show all posts
would love it if we can get auto battle for void region

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Post time 2019-2-12 19:14:35 |Show all posts
sgamer replied at 2019-2-12 14:25
would love it if we can get auto battle for void region

hmm u got auto clickers for that lol
just sayin

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Post time 2019-2-12 19:28:00 |Show all posts
sgamer replied at 2019-2-12 12:25
would love it if we can get auto battle for void region

autoclicker ftw.

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Post time 2019-2-24 14:43:33 |Show all posts
I do not understand much about coding so I have no idea how hard this would be.  That being said, I know we have talked about changing skills for main character in an attempt to make them feel more useful and I recognize changing the skills is probably a pain.  With it though, would it be difficult to augment skills in a way?

So like, when all skills get to lvl 30, there open up say 20 or 30 more levels that affect them. Not necessarily affecting just the percentage for most of them.  Maybe something like this (I am an arrancar so my skill names would be different than quincy/shini):
Void Explosion: Lvl 40 - skill rate +x% + Buff extends to assaulters insstead of just main. lvl 50 - Skill rate +x% + Buff extends to entire teamTiger Roars: lvl 40 - skill rate +x% + decrease defense 40%. lvl 50 - skill rate +x% + decrease defense 50%
Dark Shadow hit: change target of stun to asasulters or support (I realize this would be tricky)
Thunder boom: extend buff to supports or vanguard (or both at max level)
Demon Curse: change reduced healing to laceration at some point
Headlong: increase damage (crap skill once you get any of the next two)
Spirit Flame: spread aid rate to fellow assaulters
Hell flames: increase duration to 2 rounds
Satan's Hurt: increase attack buff
Evening Ceremony: increase damage

I'm sure some of these would be much simpler additions (like only increasing skill growth rate according to level) but would it be tricky to add a buff/debuff evolution kinda like the exclusive skill system to the soul map skills?

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Post time 2019-3-5 21:45:41 |Show all posts
Edited by Alensin at 2019-3-5 21:47

I'd like to add to what epic material chests can give you. These chests are useless for players who already have ultimate gear for their team. I'm proposing that we add silver packs, swp coupons, and modify fragments. Basically everything that soul cultivation gives. The materials will scale to your level. Each chest would give only one of any item.
I'm also thinking of a desynthesize system. For example, you can desynthesize one lvl 6 block stone into 2 lvl 5 block stones for a fee of coupons that increasing the higher the level of the stone.

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