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I do not understand much about coding so I have no idea how hard this would be. That being said, I know we have talked about changing skills for main character in an attempt to make them feel more useful and I recognize changing the skills is probably a pain. With it though, would it be difficult to augment skills in a way?
So like, when all skills get to lvl 30, there open up say 20 or 30 more levels that affect them. Not necessarily affecting just the percentage for most of them. Maybe something like this (I am an arrancar so my skill names would be different than quincy/shini):
Void Explosion: Lvl 40 - skill rate +x% + Buff extends to assaulters insstead of just main. lvl 50 - Skill rate +x% + Buff extends to entire teamTiger Roars: lvl 40 - skill rate +x% + decrease defense 40%. lvl 50 - skill rate +x% + decrease defense 50%
Dark Shadow hit: change target of stun to asasulters or support (I realize this would be tricky)
Thunder boom: extend buff to supports or vanguard (or both at max level)
Demon Curse: change reduced healing to laceration at some point
Headlong: increase damage (crap skill once you get any of the next two)
Spirit Flame: spread aid rate to fellow assaulters
Hell flames: increase duration to 2 rounds
Satan's Hurt: increase attack buff
Evening Ceremony: increase damage
I'm sure some of these would be much simpler additions (like only increasing skill growth rate according to level) but would it be tricky to add a buff/debuff evolution kinda like the exclusive skill system to the soul map skills?
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