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#UBPprophet #UBPprophet #UBPprophet #UBPprophet
Starrk...is....god..
So I beat Aizen group fight in Hollow Map today...which I consider to be in some ways, the equivilant to beating the game from a PVE standpoint. Granted there are some newer PVE features that are way harder, like inferno level Conquest of Might, and some of the Bond challenges, but generally speaking once you beat all challenges in Hollow Maps, you have beaten the game from a PVE standpoint.
So while I would like to self-brag a bit about my victory, because, well lets be honest, its pretty badass and amazing!
I also wanted to provide some info to help out those who are still on their journey to greatness and beating the Hollow Soul Map. First off I would like to point out, I beat the Hollow Map with 100% Tavern only partners, so hopefully that gives some hope to you out there that you do not need gold bought partners to win. I could have easily rented a few gold partners and beaten Hollow Map months ago, but I wanted to win by utilizing careful strategy, pre-planned and dliberate decisions on partners BP growth and stat crafting. So at the time of my victory, I took a screenshot of every partner in my formation (see below), so you can see exactly what stats I had and what characters I was using when I won. I also won with 3 rounds remaining, so there was a little wiggle room left for how much damage my Starrk was doing.
For a little bit of insight into this strategy, there were a few key goals to keep in mind to beating this group challenge:
1) Keep their 1 assaulter stunned, he really is a manic blade aka a vanguard but he was in the assaulter line. There were two benefits to this, one being that he is stunned so he is not hitting Starrk and two that he was not giving his big defense increase buff to himself and Aizen.
2) Use #2 skill for main, for the -30% defense debuff, which is especially needed once you kill the VG and get to the assaulter line.
3) High crit chance on Retsu and Starrk. The high crit is needed for a few reasons, since you are only stunning 1 of 5 enemies and two of them hit your main every two rounds, you need to be able heal your main back up to full before he gets hit again, healing him 99% will result in him dying, has to be healed back full so need Retsu dishing out good heals. Starrk needed high crit both for self-healing and to be able to dish out enough damage to win before time runs out.
4) Getting by with the bare minimum. My main was surviving with exactly 681 hit points everytime he got hit by their VG/Supporter skills. The counter stones on main was important to make sure he never got critical hit, 1 crit would kill him. Starrk, for the first two rounds barely survives, but once Retsu gets going and he starts self healing he never drops back below 10%, but at the end of the 2nd round he dropped down to around 2% health. The fact that my Main and Starrk both came within inches of death, was dilberate. I purposely moved around stones, accessories, mod souls, treasures, hogyoku's etc, to get everything perfectly balanced, this required weeks of testing/data recording and tweaking/adjusting. Since your supports never take any damage (assuming you have break def high enough), you can drop their STA stones for crit stones if you got spares. The nice thing is if you get high counter on Starrk/Main, then the amount of damage they take is always 100% exactly the same, so you can run and re-run the fights to see how many HP's your dying/survivng by and keep rebalancing stats around until your partners are barely surviving but dealing max amount of damage.
5) Evolution played its role. Of course my Starrk is a god, so he has tons of damage/hp's from evolution, so that is obvious but one of the hidden gems from evolution was the combo rate increase Kisuke gets at gold+ evolution, as well as Retsu. Having some extra aid/combo on Kisuke/Gin/Retsu helped out a bit.
6) For the most part, Starrk does all of the damage. My entire support line did practically no damage, my main did very little damage. Starrk basically solo'd the enemy team.
7) Other team can get lucky with resisting Gin's stun on the assaulter manic blade, or getting a combo/extra round off on one of the two guys who hit your main. If this happens, just try again, there is some level of luck involved with your crits, them not getting combos, your stun landing and you getting aid or combo's.
Summary: Stun their assaulter manic blade, put crit stones on retsu/starrk, make sure your main can survive the round he gets double hit .... win
#UBPprophet #UBPprophet #UBPprophet #UBPprophet
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